![]() It is fitting as a new Jill game was always a better idea than the dry concept of Xargon, but when the game was completed Epic Megagames was disappointed with the overall quality and chose not to release it. This title was actually intended to be Jill of the Jungle II, and at least one interview from the time has it referred to as such. ![]() This game was developed by a third party, and although some of the details are difficult to hunt down, the game appears to have been built using Xargon's engine. Last and most interesting of Jill of the Jungle's legacy is a little title called Vinyl Goddess of Mars (1995). She also got her own themed table in Epic Pinball, which was one of my personal favorites from that title. Jill of the Jungle was a popular early title for Epic, but never saw a true sequel, although three future games were released that carried on her legacy in spirit if not in body: Onesimus: A Quest for Freedom, Vinyl Goddess from Mars and Xargon. She also had the power to transform into different animals on certain levels, allowing her to fly and shoot fireballs as a Pheonix, change into a fish and swim (despite her athletic abilities, in her human form Jill swims like a rock and will immediately drown in water), or a frog, allowing her to jump to out-of-reach locations. But it wasn't just the strange lack of plot, the unusual in-game physics and the obvious sense that the game was not taking itself seriously at all.Jill was special because it was one of the earlier examples of a PC game featuring a female protagonist, all rather cheesecake as Jill, like something out of a comic book, bounded around with flowing blond hair and a high-cut leotard. Only the third episode had any real plot to it, as Jill quested to save a prince who had been kidnapped by reptilian humanoids. The first episode had you aimlessly exploring different, bizarre locations because.well, why not? Episode 2 had you journeying to a strange underground world because you just happened to stumble into it. ![]() Jill was unique in that it was unmistakably quirky and not entirely plot-driven. As a kid with a PC in the early days of Shareware, some of my favorite and most fondly remembered games game from Epic Megagames, creators of Jazz Jackrabbit and, another personal favorite of mine, Jill of the Jungle (released in 1992). ![]()
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